From SDK install to verified payout. Four steps. No surprises.

01

Integrate

Drop the AdMesh SDK into your Godot, Unity, or Unreal project. Configure placement anchors through your existing content pipeline. Average setup: under an hour.

02

Place

Position flat surfaces or 3D branded object anchors where they fit naturally in your world. Billboards, screens, props, or interactive items.

03

Verify

On every frame, AdMesh checks camera orientation and surface visibility at the engine level. Qualified views generate a signed, timestamped LIT token under TGL or DTL.

04

Settle

Studios and advertisers access the same verified event stream. No estimation. No reconciliation disputes. Both sides work from the same signed source of truth.