*Now in Early Access - Godot4.+ - Unity - Unreal
Advertise inside 3D game worlds. Not on top of it.
The First In-Game Ad Platform That Proves Every Impression.
AdMesh verifies ad visibility at the engine level and produces a signed, tamper-evident impression record - so studios earn on truth and brands pay for reality.
Supported Engines
Built into the engines you already ship on.
Godot-first. The only in-game advertising SDK built natively for Godot 4 - the engine powering 37% of indie game submissions in 2024.
The Problem
$9.2B spent on in-game ads. Most of it unverifiable.
Every other in-game ad platform measures delivery - not visibility. They assume an ad was seen because it was rendered. AdMesh is the first platform to verify visibility at the engine level, frame by frame, and produce a cryptographic record of exactly what was seen, for how long, and under what conditions.
The result: studios earn more per session. Brands pay only for what actually reached a player.
What AdMesh Does Differently
Not just billboards. Real 3D products in your game world.
LIT Verification
Every impression produces a signed, hash-linked attestation token - not a score, not an estimate. A proof.
3D Product Placement
Serve actual 3D brand assets into your game at runtime - no game update needed. Coke cans. Shoes. Cars. Real objects.
Dual Billing Architecture
TGL: bill only when camera confirms visibility. DTL: bill by session time in scene. You choose by campaign objective.
Every other platform serves rectangles with images on them. AdMesh serves geometry.
How It Works
From SDK install to verified payout. Four steps. No surprises.
Integrate
Drop the AdMesh SDK into your Godot, Unity, or Unreal project. Configure placement anchors through your existing content pipeline.
Place
Position flat surfaces or 3D branded object anchors where they fit naturally in your world. You control design, we handle delivery.
Verify
On every frame, AdMesh checks camera orientation and surface visibility. Qualified views generate a signed LIT token under TGL or DTL.
Settle
Studios and advertisers access the same verified event stream. No estimation. No reconciliation disputes. One source of truth.
Platform Capabilities
Designed for teams that need accountability at scale
Verified Impression Ledger
Every qualified view is recorded as an event you can audit, filter, and reconcile.
Real-Time Campaign Controls
Update pacing, targeting, and creatives without shipping game patches.
Live Reporting
Studios and advertisers view synchronized analytics from the same event stream.
Brand Safety Controls
Apply category rules, moderation checks, and campaign-level restrictions with confidence.
Engine-Native Integration
Keep ad surfaces in your world design system instead of bolting on external overlays.
Automated Settlement
Billing runs on verified event data so payout and spend tracking stay aligned.
For Studios
Monetize without breaking what makes your game worth playing.
AdMesh placements live inside your world - not on top of it. No pop-ups, no interstitials, no rewarded video interruptions.
Revenue is tied to verified visibility events, not delivery assumptions.
- Native 3D surfaces that match your art direction
- 3D branded object placement unique to AdMesh
- Revenue per verified LIT impression event
- Real-time dashboard: impressions, revenue, heatmaps
- SDK support: Godot - Unity - Unreal - Custom
For Advertisers
Reach players where attention is earned
Run campaigns in premium in-game environments and pay only for events that pass verification.
- Billing based on signed impression events
- Context-aware targeting with runtime signals
- Shared source-of-truth reporting
- Fast creative and pacing controls
In-game advertising that both sides can trust.
AdMesh is open for studio and advertiser onboarding. Early access partners receive dedicated integration support and priority placement in the advertiser marketplace.
Questions? [email protected]