*Now in Early Access - Godot4.+ - Unity - Unreal

Advertise inside 3D game worlds. Not on top of it.

The First In-Game Ad Platform That Proves Every Impression.

AdMesh verifies ad visibility at the engine level and produces a signed, tamper-evident impression record - so studios earn on truth and brands pay for reality.

Built into the engines you already ship on.

Unreal Engine
Unity
Godot
Custom Engine API
Web Games
Unreal Engine
Unity
Godot
Custom Engine API
Web Games

Godot-first. The only in-game advertising SDK built natively for Godot 4 - the engine powering 37% of indie game submissions in 2024.

$9.2B spent on in-game ads. Most of it unverifiable.

Every other in-game ad platform measures delivery - not visibility. They assume an ad was seen because it was rendered. AdMesh is the first platform to verify visibility at the engine level, frame by frame, and produce a cryptographic record of exactly what was seen, for how long, and under what conditions.

The result: studios earn more per session. Brands pay only for what actually reached a player.

$9.2B Addressable IGA Market
(2024, MRFR)
Up to 94% Geometric Accuracy
(LIT Core)
3+ Supported Engines
(+ custom)
2 Billing Models
TGL - DTL

94% reflects algorithmic sampling characteristics under standard test conditions, not live campaign outcomes.

Not just billboards. Real 3D products in your game world.

LIT Verification

Every impression produces a signed, hash-linked attestation token - not a score, not an estimate. A proof.

3D Product Placement

Serve actual 3D brand assets into your game at runtime - no game update needed. Coke cans. Shoes. Cars. Real objects.

Dual Billing Architecture

TGL: bill only when camera confirms visibility. DTL: bill by session time in scene. You choose by campaign objective.

Every other platform serves rectangles with images on them. AdMesh serves geometry.

From SDK install to verified payout. Four steps. No surprises.

01

Integrate

Drop the AdMesh SDK into your Godot, Unity, or Unreal project. Configure placement anchors through your existing content pipeline.

02

Place

Position flat surfaces or 3D branded object anchors where they fit naturally in your world. You control design, we handle delivery.

03

Verify

On every frame, AdMesh checks camera orientation and surface visibility. Qualified views generate a signed LIT token under TGL or DTL.

04

Settle

Studios and advertisers access the same verified event stream. No estimation. No reconciliation disputes. One source of truth.

Designed for teams that need accountability at scale

Verified Impression Ledger

Every qualified view is recorded as an event you can audit, filter, and reconcile.

Real-Time Campaign Controls

Update pacing, targeting, and creatives without shipping game patches.

Live Reporting

Studios and advertisers view synchronized analytics from the same event stream.

Brand Safety Controls

Apply category rules, moderation checks, and campaign-level restrictions with confidence.

Engine-Native Integration

Keep ad surfaces in your world design system instead of bolting on external overlays.

Automated Settlement

Billing runs on verified event data so payout and spend tracking stay aligned.

For Studios

Monetize without breaking what makes your game worth playing.

AdMesh placements live inside your world - not on top of it. No pop-ups, no interstitials, no rewarded video interruptions.

Revenue is tied to verified visibility events, not delivery assumptions.

  • Native 3D surfaces that match your art direction
  • 3D branded object placement unique to AdMesh
  • Revenue per verified LIT impression event
  • Real-time dashboard: impressions, revenue, heatmaps
  • SDK support: Godot - Unity - Unreal - Custom
Open Developer Portal

For Advertisers

Reach players where attention is earned

Run campaigns in premium in-game environments and pay only for events that pass verification.

  • Billing based on signed impression events
  • Context-aware targeting with runtime signals
  • Shared source-of-truth reporting
  • Fast creative and pacing controls
Start Advertising

In-game advertising that both sides can trust.

AdMesh is open for studio and advertiser onboarding. Early access partners receive dedicated integration support and priority placement in the advertiser marketplace.

Questions? [email protected]